Linear-Time Surface Reconstruction

نویسنده

  • Benoı̂t Hudson
چکیده

By now it is moderately well understood how to take as input a set of points that lie on an unknown manifold, and produce as output a piecewise linear approximation to the manifold. The question I explore here is: how fast can we do it? Previous solutions achieve a sequential runtime of O(n log n) in low ambient dimensions. I show that if the points are specified in floating point coordinates, we in fact achieve linear work, and we can run in logarithmically many parallel rounds.

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تاریخ انتشار 2009